If they can simplify the copying and creation of all the parts of units and abilities (actors, effects, movers, models, weapons, behaviours…) then the Trigger Editor would only require more natives for the future since it pretty much looks simple like World Editor’s and it doesn’t require leak suppression and other annoyances. Actor events are one of the most mind crippling thing. What we need is proper info boxes for fields in the Data Editor so we’d know what we’re doing. There’s also hope that these will be finished and improved. Im not about to reinvent the wheel in a new editor in a new game starting from absolutely nothing. What needs to happen is for the ability to port over existing WarCraft 3 maps that translate the Object Data and triggers into whatever-syntax StarCraft 2 uses. But there is hope for the future.Īs for the HD versions of the Warcraft III original assets, they are incomplete currently but look as a proper remaster. This is great If you are already into StarCraft 2 modding. WAH (Warcraft: Alliance and Horde) has 4 factions: Alliance, Horde, Burning Legion and Undead Scourge, 30 distinctive heroes and 50+ units. I can confirm that the easy mode for the Data Editor only works for the Warcraft III assets and not for the StarCraft II’s as well. It’s better we didn’t have to waste time on this but have them all in one place. It’s that you would have the choice to use the engine even further in the way StarCraft II offers.įrankly, it’s a pain to recreate Warcraft III stuff in StarCraft II or StarCraft stuff in Warcraft III. That shouldn’t mean not being able to play the original Warcraft III (Classic). They were working on it long before last year’s BlizzCon.įusing the games is the best option. The new SC2 editor features have nothing to so with the disastrous Reforged release. There are other new features as well like extending the number of levels of cliffs from 3 to 15 and allowing you to move the players of a map straight to another upon completion. So they made a lot of updates that also included mechanics for WC3 and DotA-style maps. The SC2 editor never attracted the same kind of support as that of WC3 and a lot if mapmakers cited missing tools that helped make it user-friendly. To do those you had to script them yourself or borrow from someone else who had. But the editor never had the tools for standard WC3 mechanics like heroes with experience and inventories, upkeep, a day and night cycle, or water travel. They did a Rock the Cabinet arcade contest with a Warcraft theme. They also included HD updates of the heroes. Plus, you get exclusive work-in-progress teasers for my upcoming projects and many other benefits.Back in 2015 the Starcraft II editor got all the Warcraft III assets including related sounds and spell animations. This project is only possible thanks to the support of passionate WC3 players like yourself. So if you'd be willing to support Azeroth Reborn on Patreon or PayPal, I'd be incredibly thankful. They take a lot of time and effort to make and I'm also paying other mapmakers for their work. I'm mapmaking full-time in order to release these campaigns as soon as I can. If you subscribe to my YouTube channel, you’ll get notified as soon as there’s a new campaign available to play. I upload trailers whenever I release a new project. While I'm active on all social media, Discord is where the greater community is at, with thousands of active members and more joining every day! So I highly encourage you to join if you want to report bugs, make suggestions on how to improve the project, or just hang out and have a good time. Warcraft vs Starcraft is a free modification to Blizzard Entertainment’s Warcraft III.
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